Defend the Coaching Inn

Rip-snorting fantasy adventure wherein players lead the defence of an isolated Inn against the attack of a cannibalistic horde.

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Couldn’t be bothered with a long wilderness trek to reach a dungeon? Need to satisfy your players with a bit of gratuitous violence that doesn’t involve random monsters waiting in rooms? Want a quick, ready to go scenario for players in between dungeon crawls? Fancy a siege in miniature where it makes sense for the PCs to be in charge?

Well look no further. Whilst many an adventure starts at a tavern, this adventure is AT THE TAVERN. The standard gaming trope of a colourful Inn (with numerous squabbling patrons) is smashed together with the “hold your ground” cliche (shades of Rorke’s Drift) in “Defend the Coaching Inn.”

The players meet one evening at a lonely inn on a forested back-road. Normally they’d be rolling for rumours, buying iron rats, harassing the bar-staff with 10′ poles, and picking fights. This time the PCs skip the intro and journey phases and jump straight into the action as they help defend the tavern from a horde of cannibalistic humanoids.

This stand-alone adventure can easily be slotted into a long standing campaign as a one off, ding dong battle. Or the scenario can be expanded into several sessions as the action dictates and the players follow up different plot threads. The inventive GM can also weave a murder mystery sub-plot into the narrative for added flavour.

Whilst designed for the World of Warhammer, this adventure is written in the style of no stat gaming and can easily be used with Dungeons & Dragons, GURPS, Fate and many other fantasy rules & settings.

So clickety-click right here Defend the Coaching Inn and see if you can hold your ground; shield the womenfolk; slay the invaders; defend the Inn and most importantly… protect the beer!

Uthrael Beoac and the Wind Thrones

Wilderness RPG adventure in the Grey Mountains of Tolkien’s Middle Earth

Filling in one of the blanks of Middle Earth Role Playing.

Way back in the nineties Iron Crown Enterprises wrote the awesome ‘Northern Mirkwood’ campaign supplement for Middle Earth Role Playing. It detailed all sorts of places not just in Mirkwood but across northern Rhovanion. There was lots of info on cool locations from the Hobbit, as well as the Grey Mountains/Withered Heath et al. As usual the MERP maps were very detailed…

My eye was caught by a specific locale. High up in the Grey Mountains there was a large hidden valley called Uthrael Beoac. There were a couple of intriguing paragraphs about this valley in the text but nothing more. My interest was piqued.

Years passed and no details, let alone adventure books, about it emerged. Finally ICE released their Grey Mountains campaign book but alas- no further detail on Uthrael Beoac! And then ICE lost the rights to Middle Earth –Arghh!!!

Add a few years and long comes teh interwebz, and the groovy Middle Earth Role Playing wiki / the Notion Club archive (http://merp.wikia.com) with some intriguing little hints about fan modules. The Uthrael Beoac page (http://merp.wikia.com/wiki/Uthrael_Beoac) has a map that seems to indicate that at one point someone had done an adventure that TheWindThroneclosely matched the Wind Thrones illustration from Middle Earth: The Card Game. However I could find nothing else online (ok, so I failed my Spot Hidden roll) though my quest did turn up a French website with another illustration and some more ideas about what the valley could contain.

At that point I decided I would stop searching for what someone else had created and instead, detail the mysterious mountain valley the way I imagined it. Using the background hints provided by MERP, plus ideas from the Middle Earth Role Playing Wiki et al, I have outlined the history (and prehistory) of the valley, general adventuring locations, and some adventure plot-lines all in a rough imitation of the MERP format.

Check out my version of this wilderness adventure at…

Page 1:  Uthrael Beoac: Introduction, Overview & Getting There

or cut to the chase and find out where the treasure is…

Page 2: Uthrael Beoac: Valley Locations, About the Wind Thrones

and what you can kill/torment the players with…

Page 3: Uthrael Beoac: Inhabitants, Adventures, Timeline, & GM’s Notes

 

Uthrael Beoac overview
Uthrael Beoac:  topographic overview

RPG scenarios, alternate histories, and snippets of stories

MERP, 4th Age Campaign, Lord of the Rings, Hobbit, Roleplaying, Middle Earth, BotFA, Dragons, Traveller, Civ 2, Fate of the Sky Raiders

Welcome

Contained herein you will find assorted musings on this and other worlds.

Check out the menu and see what grabs you. The works here are not set in stone. I have posted these few ideas up here as a resource – leave a comment if you see something worth  improving / tweaking.

Apologies for any poor grasp of practical military necessities, logistics and ill conceived tactical and strategic howlers. The view from the armchair is as close as the corporal intends to get to serious combat experience!