Inject some pizazz into your roleplaying adventure by using a format derived from antiquity and modern cinema.
Hey pssst, want a great tip for running EXCITING role playing game adventures? This easy-to-use formula can be applied to jazz up almost any game type be it fantasy, sci-fi, horror etc, just so long as your players are ready for a fair wallop of action.
So, what is this magic formula for instant GMing success?
Well, sorry to go all click-baity on ya but you’re gonna hafta check out The Action Movie School of GMing to see what the dealio is. Or just go to the drop-down menu at the top under Roleplaying.
Optimising the Fellowship of the Ring: the Nine Walkers – a strategic revision.
The Fellowship of the Ring is the world’s most renowned, literary adventuring party. This is the archetype which lurks in the collective unconscious of all gaming groups, from paper and pencil D&D, to byte and bitmap WoW.
An Istarii Wizard and a Dunedain Ranger lead a Dwarf Warrior, a Sindar Archer, a Gondorian Fighter and four Halfling burglars on an epic wilderness adventure and the mother of all dungeon crawls.
But anyone with an ounce of cunning and a desire to maximise the chances of success has probably asked themselves…
“Why take four hobbits?”
“What about bringing some more ranged weapons and healing potions?”
“Elves are awesome. Why only bring one?”
These questions and more have bugged me for years. Why abandon Frodo and Sam to chase after Merry and Pippin? What was Gandalf actually planning on doing to get into Mordor?! Most importantly, if I was Elrond, who would I include in the Fellowship?
The strategy behind the Fellowship and some alternative possibilities are examined in the article “Min/maxing the Fellowship of the Ring” … so clickety-click, or go to the menu at the top of the page.