Awakening of the Wyrms: an alternate history of early Fourth Age Middle Earth.
Extrapolating the Queen of Shadows Campaign
To misquote Peter Jackson and the infamous Boromir meme…
“One does not simply awaken the Dragons of the Withered Heath.”
Some people just crave a resolution (I certainly did!): so please find herein the epic conclusion to the Awakening of the Wyrms.
Thrills, spills, and canon busting bitter pills are guaranteed, not to mention some brain melting coordination of armies, wizards and assorted entities into, what I hope is, a coherent timeline of possibilities.
Much fun was had in using the ideas of J.R.R Tolkien, Iron Crown Enterprises Middle Earth Role Playing game, and Anders Blixt (https://gondica.wordpress.com/) to create an alternate early history of the Fourth Age. Aligning famous names versus each other, re-using a smidge of Greek mythology, and developing (or destroying) various corners of Middle Earth proved challenging. The incorporation of a Spy Game sub-plot with that ubiquitous fantasy trope of the ‘adventuring party’, enabled a players eye view on the action.
Feedback welcome – this story is not set in stone. I am happy to adjust to correct major errors herein.
Click here to see how it all pans out… Awakening of the Wyrms – Conclusion
The Awakening of the Wyrms is a role playing campaign set in Tolkien’s Middle Earth in the early years of the 4th Age. Using locations and creatures from Middle Earth Role Playing (MERP) this alternative history involves the awakening of the Dragons of the Withered Heath and the subsequent havoc they wreak on the north.
Obviously I have broken the Tolkien canon a wee bit in that the description of the early 4th age by Tolkien does not go happily for the free folk. This work specifically combines the expansions of I.C.E.’s MERP and Anders Blixt’s awesome Queen of Shadows campaign (https://gondica.wordpress.com/).
I read Blixt’s idea quite a few years ago and only came back to it recently in an urge to get some 4th age action happening. His vision of Sauron’s Daughter pulling the strings in the background (a la the Mule from the Foundation series) was quite inspired but I felt that the overall nature of the campaign was a bit too human- o-centric. The 4th age might be the Age of Men however there are still many classic elements left in Middle Earth that could give this campaign an epic fantasy feel.
Awakening of the Wyrms can be used as an expansion of the Queen of Shadows or as a stand alone campaign. Regardless, I have had fun cobbling together a semi-plausible alt history of Middle Earth’s 4th age.
The campaign narrative along with FAQs and RPG resources is contained in the Middle Earth Menu – see Menu bar at top of page…
or click here 1- Intro & The Legacy of the Enemy