Awakening of the Wyrms – a 4th age Middle Earth RPG Campaign

Bairanax in the narrows

The Awakening of the Wyrms is a role playing campaign set in Tolkien’s Middle Earth in the early years of the 4th Age. Using locations and creatures from Middle Earth Role Playing (MERP) this alternative history involves the awakening of the Dragons of the Withered Heath and the subsequent havoc they wreak on the north.

Obviously I have broken the Tolkien canon a wee bit in that the description of the early 4th age by Tolkien does not go happily for the free folk. This work specifically combines the expansions of I.C.E.’s MERP and Anders Blixt’s awesome Queen of Shadows campaign (https://gondica.wordpress.com/).

I read Blixt’s idea quite a few years ago and only came back to it recently in an urge to get some 4th age action happening. His vision of Sauron’s Daughter pulling the strings in the background (a la the Mule from the Foundation series) was quite inspired but I felt that the overall nature of the campaign was a bit too human- o-centric. The 4th age might be the Age of Men however there are still many classic elements left in Middle Earth that could give this campaign an epic fantasy feel.

Awakening of the Wyrms can be used as an expansion of the Queen of Shadows or as a stand alone campaign. Regardless, I have had fun cobbling together a semi-plausible alt history of Middle Earth’s 4th age.

The campaign narrative along with FAQs and RPG resources is contained in the Middle Earth Menu – see Menu bar at top of page…

or click here 1- Intro & The Legacy of the Enemy

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